MENU
English
Japanese
EN
JA
株式会社AREA 35
株式会社AREA 35
AREA 35
AREA 35
AREA 35 is a game production studio developing original PC and console titles using Unreal Engine. It also supports the entertainment industry across contract development, localization, concept art, and look development.
Game Development
AREA 35 is a game production studio developing original PC and console titles using Unreal Engine. It also supports the entertainment industry across contract development, localization, concept art, and look development.
Game Development


TINY METAL Franchise
The TINY METAL franchise is a turn-based tactical strategy series developed by AREA 35, representing one of its core original IPs. The series began with TINY METAL (2017), followed by TINY METAL: FULL METAL RUMBLE (2019), and continues with the upcoming TINY METAL 2.
Built on large-scale, grid-based warfare across land, air, and sea, the franchise combines accessible design with deep tactical systems, positioning it as a modern evolution of classic strategy games for a global audience.

©AREA 35
TINY METAL Franchise
The TINY METAL franchise is a turn-based tactical strategy series developed by AREA 35, representing one of its core original IPs. The series began with TINY METAL (2017), followed by TINY METAL: FULL METAL RUMBLE (2019), and continues with the upcoming TINY METAL 2.
Built on large-scale, grid-based warfare across land, air, and sea, the franchise combines accessible design with deep tactical systems, positioning it as a modern evolution of classic strategy games for a global audience.

©AREA 35
Overwatch
Overwatch Contributions
Overwatch: Tracer Skin Design

Overwatch: Soldier: 76 Skin Design

Overwatch 2: Mercy Skin Design


©2023 Blizzard Entertainment, Inc.
Overwatch
Overwatch Contributions
Overwatch: Tracer Skin Design

Overwatch: Soldier: 76 Skin Design

Overwatch 2: Mercy Skin Design


©2023 Blizzard Entertainment, Inc.
Paraverse
Paraverse is a BIM visualisation platform developed by AREA 35 in collaboration with DiceNext, leveraging Unreal Engine to deliver real-time, high-fidelity 3D environments. It enables intuitive interaction with architectural data, allowing stakeholders to explore, review, and collaborate within a shared virtual space.
Designed to simplify complex workflows, Paraverse enhances communication, accelerates decision-making, and improves efficiency across construction and design processes through interactive, game-like controls and multi-user collaboration.

©AREA 35
Paraverse
Paraverse is a BIM visualisation platform developed by AREA 35 in collaboration with DiceNext, leveraging Unreal Engine to deliver real-time, high-fidelity 3D environments. It enables intuitive interaction with architectural data, allowing stakeholders to explore, review, and collaborate within a shared virtual space.
Designed to simplify complex workflows, Paraverse enhances communication, accelerates decision-making, and improves efficiency across construction and design processes through interactive, game-like controls and multi-user collaboration.

©AREA 35
Felicity's Door
Felicity’s Door is a rhythm-based adventure game released on Apple Arcade. Combining music-driven gameplay with narrative progression, the title delivers an intuitive and immersive experience built around timing, audio interaction, and visual design.

©AREA 35
Felicity's Door
Felicity’s Door is a rhythm-based adventure game released on Apple Arcade. Combining music-driven gameplay with narrative progression, the title delivers an intuitive and immersive experience built around timing, audio interaction, and visual design.

©AREA 35